I think we broke the theme pack :-P

We appear to be getting some performance issues with the size of the thank you board.

These are problems I want to have ;-)

I have disabled load-on-scroll, which appears to improve performance for all tested users. You can click to load additional older posts at the bottom.

I’d also recommend that those wishing to walk their way through all of the hundreds of notes should do so by entering post view – click on a post headline to go to the post page. Then, navigate by the left and right buttons to see one post at a time.

Looking into other options, as I do love the look of the giant wall of thanks… Will let you know if I change anything :-)

- JC

take ANY character from the Myst universe and you can see this complexity and depth and makes me believe that they could be real…

I had hesitated to do this, not because I don’t love Cyan and the Myst series, but because I was unsure how to express what I feel.  I don’t have some heartwarming story to tell or a tale of hope like I have heard from others.  However, Myst has meant so much to me I felt I had to post something.

I love books.  Really I do.  I can’t describe how much I love books.  On average I read 2 to 4 books a month.  Usually fantasy and Sci-fi, but occasionally other types of fiction as well.  What I love about them is the characters, the story they play out, and the world that surrounds them.  I’ve always felt that if you can build a world, and place interesting and realistic characters in it, you can tell me a story about anything and I will be hooked.

About 15 years ago, a friend of mine invited me over to his house to show me a new game he had gotten.  It was a little game called Riven, he told me.  When he first loaded it, I was immediately struck with the level of detail.  Everything looked so real that I felt like I should be able to reach out and touch it.  Then he started having me explore this place.  He helped me discover the odd fixation on the number 5.  We didn’t really get that far, I don’t even think we got off the first island before we had to stop.  But I was intrigued, and promptly went and got the game for myself.

I spent a long time playing that game.  I got frustrated at times, but eventually I finished the game, and saw what I still consider to be one of the best endings to a game that I have ever seen.  It made me feel so many emotions I don’t even know where to begin describing them.  For me, that is something, because it takes a lot for me to feel that way.  At the time I really didn’t know why I felt that way.  Later, as I learned more about how stories are constructed, I discovered why I loved Riven so much.

First, the whole idea of being able to write a description of a world, and then be able to go and explore that world really resonated with me.  Did I mention how much I love books?

Next, Cyan’s idea that you build the world, and then zoom in to one small part of it and tell the story that lives there is probably the greatest storytelling idea that I’ve ever heard.  It allows for so much complexity and meaning to be behind everything.

Personally I think that nobody does this better than Cyan, but the key to a good story isn’t just having a “complete” world to tell it in.  You need to have compelling realistic characters to populate that world.  When I say realistic, I mean that they have to have real motivations for what they are doing.  I am often more interested in the “why” rather than the “what”.  A hero is never simply “good” just as a villain is never simply “evil”.  Every real villain in the history of the world has had solid motivations for doing what they did.  Sometimes it’s just that they are insane, but more often, there are complex motivations behind their actions.  For example, Hitler, probably the biggest villain in recent history, felt that he was saving his country.  He felt he was justified in doing everything he did if it lead to the greater glory of Germany.  That belief spawned a generation of killers and murderers who all felt that they were doing the right thing.  There were other things going on that contributed to the Holocaust, but it started there.

Cyan has done the same things with their characters.  They have strong complex motivations for doing what they do.  Gehn in particular is an interesting subject to me.  But take ANY character from the Myst universe and you can see this complexity and depth and makes me believe that they could be real.  Even the minor characters have a level of detail that it usually reserved for more significant ones.  Most stories have one, two, maybe three characters that have that kind of depth.  Some stories don’t have any at all.  But for a story to have so many compelling characters is mind-boggling, and I love it.

And as you move away from Riven, and look at the series as a whole, you see the same attention to detail, the same sense of wonder that I felt the very first time I played Riven.  There are very few things that can make me smile, laugh, cry, cringe, and even jump from fright (seriously, the first time I heard a Bahro screech I just about crapped my pants).

Because of these, and so many more reasons, the Myst series has become by favorite game series of all time, and Cyan has become my favorite game company of all time.  I haven’t found anything to come even close to the level of passion and detail that went into these games.

Myst has shaped my expectations when I dive into a new story.  Whether it’s TV, movies, games, or books, I look for a complex world, with great characters in it.  I look for all the things that make the Myst series great.  If fact, it has made me unable to play many games that are out today.

So when I heard that they were making a new game, I knew that I had to support it with whatever I had.  Because I know that they will provide me with 3 things: compelling worlds to explore, realistic characters, and a gaming experience that will have me talking to everyone about.

So thank you Cyan, for ruining crappy stories for me, and for providing me with hope for the gaming world.  Here’s to another 20 years of great stories!


- Magic88889



It’s the journey that matters…

Thank you, Cyan. For the moments I spent with my father in a cold basement, feeling like I was an adventurer. Sitting on a chair that leaned back a little too far under the weight of us both, we shaped the fates of the characters in the computer. In my mind they were alive. After playing through most of the myst series and currently tackling Revelations, I am extremely excited for Obduction.

I would also like to thank the community that shares this excitement with me. No matter where you are on the journey, it’s the journey that matters and you all understand that better than anyone. I would feel very lonely in my corner, huddling with puzzle games that offer no thrills and tools other than the complexity of the world and your own brain, if I did not know you were here with me.


- Aud

So thanks, Cyan, for sparking that creative fire…

I was introduced to Myst by my dad when I was six or something. Back then I wasn’t yet advanced enough to figure out most of the puzzles, but just exploring the worlds with a walkthrough in one hand and the “Myst” journal in the other was an experience that’s stuck with me and was a defining moment for my creative interests.

It was through the Myst community (and specifically the one that formed around URU) that I later discovered MUDs (a bit poetic, that, being lead to games built with words from games about linking to other worlds through books). I eventually got involved behind the scenes with a commercial MUD. That got me the “industry experience” needed to land an internship with a certain Icelandic video game company, which was the start of my career in video game development.

Along the way my ties to the Mystiverse have led to other side projects with other fans, one of which I’m still involved with even now. So thanks, Cyan, for sparking that creative fire. The mere announcement of Obduction was a dream come true and I look forward to a future of many more surreal-yet-oddly-grounded worlds to explore – both from your minds and from the minds of those you’ve touched.


- Daniel “Attila” M

Thank YOU for an INCREDIBLE campaign

Thank you, everyone, for sharing your own Cyan story here with us all.

Thank you, everyone, for your incredible support of Obduction. What a rush!

I am very proud to share with you all the heartfelt thanks from Cyan Inc, who mentioned many times through their campaign how important YOUR notes of thanks were to both the campaign AND to all of them individually. Every little note was like a shot of courage to the hearts of a team working very long hours to make a dream a reality.

Thank you – it was an honour to receive your notes.

Thank you also for your support, understanding and well wishes (which POURED in!) when I was unexpectedly hospitalised in the final 48hrs of the campaign! Your understanding with the delay in getting notes up was appreciated, but I was blown away by the letters of personal well-wishing that came streaming in to my email and across Twitter :-) As I have long suspected, the Myst community is truly a VERY special one :-)

And finally, there’s one other guy on the team of http://www.thankyoucyan.com who wanted to share a few words with you all. My not-so-silent partner, Mr Squee. He was there for every post and every late night tweet (turns out, Squees love to tweet… who knew?).


Thank you all so much.


- JC




Rand and Robyn, you guys have been my heroes for the past decade…

The thing I remember about Myst was that I was introduced to it by my best friend back in the fourth grade. I played it in the office and we spent hours trying to figure out how to solve the game. We actually solved the game within a couple of months. After that, I decided over the years to get all of the Myst series games. I have beaten them all, but it took awhile of course. Out of the whole Myst series, Myst V: End of Ages was my all time favorite. Not the ending of the game, but the overall design and plot of the game. Rand and Robyn, you guys have been my heroes for the past decade, including my uncle too. My uncle was one of the level designers for one of the Tomb Raider games. You guys and my family, have gotten me into playing video games for the past 20 years now and still holding strong. I can’t thank you guys enough. I love what I do. I would also like to thank the developers for making these games possible. Without your hard work and achievement, the Myst series would never be this good. I will continue to do Let’s Play videos in honor of hard work and achievements. I will probably not do Myst 4: Revelation, since that is a tedious game lol, but I will try it again and give it another go. From all the way across the country in the historical state of New Hampshire, I personally thank you for ending my destiny with the Myst series. Now, we start on a new path to bigger and better things to come. Obduction…I am waiting for my ship to arrive and take me to my new destiny.


- Kyle “ARTY” Avery

I love piecing together the hints at the bigger mysteries hidden in the shadows…

Myst: A Story Disguised as a Game

I don’t know that I have a profound story to share here… but it is a meaningful story nevertheless.

I have been interested in storytelling and exploration of every stripe ever since I can remember. Over the years, my favorite books have remained the ones which invited me to become an active participant. So for the most part, I became interested in mystery stories, not because they are great literature (though there are some notable candidates), but because they invited me to participate in the stories themselves.

The first thing that caught my eye when Myst hit the store shelves was the amazing images and tantalizing story on the box. I was disappointed to see the initial version was Mac-only, for at that time, I was on a Windows machine. But I never forgot the images and those words, so when a Windows version appeared, I snatched it up in a heartbeat.

It’s difficult to list all the things that hooked me on my first experience of Myst. The images were pure eye candy, the interface was intuitive and uncluttered and the free-form nature was at first confusing but quickly became engaging and freeing. By the time I’d found my way to the end, I realized this was a new form of storytelling and that somehow the Millers had brought a whole new level to the art of communication. I had never before experienced interactive storytelling in this way. The tale itself was being spun by the Millers, yet as the “reader”, I was participating in the weaving of the threads in a whole new way. In the past, stories encouraged my participation by painting a vivid picture that invited me to imagine… imagine that I was the hero or that I lived within a fantastical world, or that I could tease out the answer before all was revealed. Yet in Myst, I was no longer imagining these things, I was *doing* these things. It was the closest I’d ever gotten to realizing the secret dream every child nurtures, of awaking one morning to find herself in that amazing world inside her favorite book. The magic of being drawn *into* a book’s world was literalized with Myst, and I landed in the middle of a fantastical, mysterious place; I found myself not wanting to go back home again.

As the later games found their way into my life, I saw that this richly immersive experience was not a fluke but an integral part of the way these people tell their stories. The puzzles invited me to engage on the surface, but the deeper story being told drew me back again and again. Even today, I play the games over and over not because I wish to solve situational puzzles but because I love drawing out the story threads. I love piecing together the hints at the bigger mysteries hidden in the shadows. I love digging ever deeper to see how far the grander story stretches. This is the stuff of human stories across the ages. It’s why historians love searching through dusty, mouldering documents to find nuggets of lost information. It’s why archeologists love digging through ancient ruins and analyzing the detritus of lost peoples. It’s how we discover our own forgotten stories. And thus it’s how we discover who we ourselves truly are.


- Ainia

I want to thank Cyan for making such incredible videogames…

I want to thank Cyan for making such incredible videogames. I was very young when Myst came out, and so my earliest memories of the game involve me sitting on my mother’s lap and putting our heads together to solve it’s mind-bending puzzles. We both love puzzles and exploration and science fiction, and I think we each got a lot out of the experience of playing Myst and Riven. I know it improved my analytic thinking, and it certainly made the both of us realize that videogames could be a new form of art. Now we are both addicted to this uncommon genre of viedeogames, and whenever I am back home from college I stream the video from my computer to the living room TV and we relax on the couch with wireless controllers and indulge in this shared interest. I can’t wait for Obduction to come out, and I wish the best to  all of you at Myst for making such wonderful games that had such a positive impact on my life.


- Patrick G.

Thank you for the treasured gift that has so enriched my life…

It is rare for any form of media expression to instill such passion in its fan base. Cyan accomplished this and more with Myst and Riven. Over the last 20 years these games have spawned sequels, websites, passionate forums, a new language and an unparalleled following of loyal, creative fans.

In 1994 I embarked on what was to become an incredible journey into unexplored worlds that would continue for 20 years and beyond. The journey began with a gift from my son, the game MYST.  From the first steps I took on the dock, with the wind at my back and a banquet of puzzles laid out before me, I was completely seduced.

I was ecstatic when I discovered Riven was in the works and to be released. I pre-ordered and paid full retail with no hesitation. I was like a child counting down the days until Christmas. I couldn’t get it into my c/d player fast enough. I will never forget the opening sequence, the music, the incredible graphics and ultimately the glorious tram ride! Wow, what a physical experience that was. The puzzles, the continuity, and above all, the wonderful music.

The soundtracks for Myst and Riven elevated both those games into a spiritual experience. I will never be more engrossed in a game than I was with Riven. I have since played all the games, read all the books and collected all the soundtracks.

I want to thank you for the treasured gift that has so enriched my life. I thank you Cyan, and all who strive to create perfection in the Myst community. To have a new journey on our horizon is a dream all of us have waited a very long time to realize. For me, it is the ultimate ‘Mystgasm’.



I love em so much I got a tattoo… (For real!)

Myst was the first computer game I was introduced to by my dad. I have fond, hazy memories of growing up solving these puzzles and exploring your beautiful worlds alongside him. The puzzles weren’t always easy. I hate to say it, but dad would cave sometimes and had to resort to the strategy guide. I’ve tried not to look up hints as the other games came out, but boy is it tough! But the feeling of gratification you get from figuring out these awesome puzzles all on your own is simply amazing. I love the Myst series! So much that I got a tattoo… http://i.imgur.com/mF7jp.jpg


- Ben



((Now that is simultaneously extraordinarily cool and a sigil of ultimate fandom! – JC))